This part of the book contains
more advanced material on identifying good games, weak
opponents, and typical mistakes of your opponents, as
well as exploiting the advantages that you can get from
picking good games and weak opponents.
Two chapters focus on strategy considerations important
in picking a table and picking a particular seat. Picking
a good game is the first step toward beating the game.
Even if you've picked a good game, you can often make
a good game better by picking a good seat. Where you sit
relative to the other players can often have a big influence
on your ability to avoid trap situations or to manipulate
the betting to your advantage.
Most poker books take a prescriptive approach to teaching
about the game. They tend to pick what the writer considers
a typical game, with some particular mix of players and
a particular betting structure, and proceed to tell you
what hands to play and how to play them. I don't take
that approach in this book. Rather than try to tell you
how to play, I try to teach you how to think about poker
in a way that will lead you to the correct decision in
most situations. This isn't the easiest way to learn to
play Hold 'Embut it's the only way to learn to play well.
Three chapters cover the various theoretical perspectives
useful in thinking about poker in general and Hold 'Em
in particular. Hold 'Em poker in particular is a very
complex game. It's not a difficult game to learn, but
it can be difficult to learn to play well. To be able
to analyze the game in a way that makes sense, we need
theories and models to help us cut to the core issues
that are relevant in a particular situation.